The definition of the Q version should come from the most developed country in the comic industry - Japan. As early as twenty years ago, the Japanese ancestor of the comic book, Mr. Yuji Tatsu, pioneered the Q version of comics with the supreme power. The meaning of Q in English can be understood as Cute, with a lovely, intelligent, and awkward meaning.

Today, Xiao Bian mainly explains to everyone the creation of the Q version of the character image, as well as the cute design of the character movement, to make our Q version more vivid and flexible, full of cute!


The Q version of the comic, its representative is the head of the character: body: the ratio of the body is 1:1:1, the big head, the short calf and the small hand. Of course, those five-headed body, four-headed body, three-headed body, and two-headed body are also Q-type characters. The smaller the ratio, the bigger the head.



--1--

Head design

When the character's head is drawn, try to press down, leave a brain door for the character, and when drawing the cheek, bulge a curve, and the face's Q-spin is smooth, and the chin is flattened and curved. Smaller, you can show the head of a Q version of the character.



--2--

Face design

The face of the Q version mainly depicts large eyes, and other parts can be ignored. As shown below, we can basically ignore the nose. If you want to add a little, position the nose at the center of the cross.


The eyes of the Q version of the character are the most important part. Different eye paintings can reflect the mood of the characters, so everyone needs to practice more in the painting of the eyes.



——3——

Torso design

After finishing the head, the next is the body painting. As shown in the figure, the plane painting is to draw the body into an A shape, but in order to be more stereoscopic, we can imagine the body as a trapezoidal round table, so that the characters are displayed. The image is more Q Meng.


The shoulders of the Q version of the character, in order to show the small size of the character, the shoulder distance of the character must not exceed the width of the head. If there is no neck between the body and the head, it is easy to draw the character into a slippery shoulder type.



——4——

Limb design

When drawing the hand of the Q version of the character, you can ignore the joints of the fingers, and even ignore the five fingers. Some comics don't even have a hand... As for the elbow joint and the knee joint, the obvious boundary can be neglected when painting.


The legs of the Q version of the character, if the painting is too thin, the whole character can not stand, the painting is too thick and feels acromegaly, so it is necessary to adjust the ratio. If you draw your legs slightly to the inside, you will be more cute.

It is not difficult to make the Q version of the character painting cute, but how to make the Q version of the short limbs flexible is a bit difficult. In order to express the cuteness and agility of the characters, the movements of the characters in the Q version are usually exaggerated, and the increase in the angle of movement can better express the flexibility of the characters.

Because the Q version of the human body is small, its limbs are short, and in order to make it more flexible, the Q version of the figure will be a bit fleshy. In this case, it is even more difficult to express the flexibility of the character.


——5——

Hand design

When the Q version of the character's arm swings laterally, the range of motion is only 90°, which is relatively small, so that the characters that appear will be awkward.


On the side, when the arm is extended, it moves again, and the range of motion is 360°. It is very flexible.



——6——

Leg design

The lateral movement of the legs can be lifted up to the bottom of the face to form a fan-shaped movement.


When the side is positive, the range of motion of the leg forward is much larger than that of the backward movement.



——7——

Waist design

The body of the Q version of the flesh, when the front side bends left and right, the range of motion will be relatively small.


When the body is twisted, the head and the front can be at most right angles.


In the positive side orientation, the front and back movement angle of the body is relatively large, and such an exaggerated angle better reflects the softness of the Q version of the character body.


When the waist is bent forward, the range of motion of the entire body becomes larger, and a 360° circle can be drawn.


Knowing the image design and action design of the Q version of the character, we can match it with other anime characters and draw an animation of multiple characters.


After reading so much, have you mastered the basic posture of "Meng"?

Now continue to teach you some small cheats.


Did you feel that the left side would look a lot more lovely, and the right side had a dull feeling.

So here, we have to talk about where the slight gap between the two is.

First: the positioning of the facial features

The face of our Q version is usually based on the head of a small baby.


From the scale chart above, we can see that the child's facial five-point crosshair is located at one-half of the entire head length. So when we draw the face of the Q version of the character, the five-legged crosshairs should be set at one-half of the entire head, or one-half of the position is better.


Second: the position of the eyes

According to our reference picture of the little baby, we can see that the eyes are on the five-legged cross, and the eye-to-eye distance between the two eyes is one eye.

Therefore, in the drawing process of the Q version of the character's face, we must first ensure that the distance between the eyes should have the width of one eye.

Secondly, such a ratio is modeled on real people. In order to highlight the sensation of the character, we will say that the distance between the two eyes can be opened more than one eye.


However, in this process, the distance between the eyes should not be too wide, causing both eyes to lick on the cheek.

After all, there is still a gap between the eyes and the cheeks.

Third: the position of the eyebrows

At normal ratios, the length of the eyebrows is similar to the eye.


But in the Q version, we will make the eyebrows deliberately draw shorter and increase the sense of sensation.

Secondly, the distance between the eyebrows can be properly opened, but the height of the eyebrows should not be too high, beyond the hairline.


Fourth: the position of the nose

The presence of the nose in the Q version is a bit small, because for the sensation of the character, we will not put the pointed nose in the picture.

If you want to draw a nose, then you should know that the position of the nose is close to the lower eyelid, and the line of the nose should be as circular as possible.


Fifth: the position of the mouth

In the Q version, the position of the mouth is relatively random. So after you draw your mouth, you can start with a bold start. However, the shape of this mouth should match the existing facial features.


Sixth: the position of the ear

Under normal circumstances, the ear is located between the eyebrows and the nose.


But in the Q version, we just said that the eyebrows can be exaggerated, so the position of the ears can no longer be calculated from the distance between the brow and the nose.

Then we said that in the Q version, the size of the ear can be compared with the size of the eye. The length of the ear is equal to the height of the eye or greater than the eye.


Finally, I will share with you a set of Q version of the character design exercise diagram.










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