In 2016, VR is a derivative. From the fascinating game industry to the favorite film and television industry, to medical, military, real estate, casually exhaling a "+", VR can be around, VR+ all walks of life, has become a standard. Recently, Mashable Chinese reported that SpaceVR plans to send VR camera satellites into space and send the space video captured by the camera back to Earth, so that VR users can see the space scene in an immersive way. It is incredible.
In the field of education, VR is also occupying a pivotal position. VR, like other online assistive teaching tools, helps students improve their learning outcomes; an immersive learning environment that motivates students to learn; creates learning scenarios that better promote knowledge expression and application.
VR has so many good "effects", then what applications does VR have in education?
Wang Congqing, president of HTC Vive's China region, one of the three international head-mounted devices, told the media that 2017 will be the year of VR eco-expansion. HTC will focus on three areas of education, entertainment and enterprise-level applications. It is understood that in the field of education, HTC and Qingdao Publishing Group reached a strategic cooperation agreement to establish a "VR reading and innovation education demonstration platform." Qingdao Publishing Group has 100,000 school partners, and HTC Vive will have VR education with 10,000 of them.
It is not easy to get VR directly into the school. On the one hand, VR hardware is not yet popular, low-cost hardware affects teaching, and high-end hardware is too expensive. In addition, the content of teaching needs to be sustainable, but the development of high-quality content is not a one-touch, it must be combined with the rules and characteristics of education.
The reporter learned on April 18 that the use of HTC Vive hardware, the "cool ABC immersive children's English learning platform is to go to the English training institutions around the country, and then enter the public school."
Qiaoke Interactive is one of the earliest companies engaged in VR education exploration in China. Since 2014, it has developed VR teaching courseware and built an immersive teaching platform. The products that have been developed include the VRClass immersive education platform, the cool ABC immersive children's English learning platform and the glorious dream-defense education education class. In VR English teaching, students wear HTC Vive equipment, enter a virtual classroom, and communicate with the classrooms in the virtual classroom. The teacher in the virtual scene is not an AI, but a real person.
Asked about the advantages of chocolate interaction, Qiaoke Interactive CEO Wu Yisong said that domestic VR hardware giant HTC vive, the Ministry of Education Virtual Reality Center Zhou Mingquan and other industry insiders have learned about the content of chocolate, they think that chocolate can It is called "the leader" in the same industry, which is more important than anything else. Zhang Lidong, head of the ABC project of Qiaoke Interactive Cooling, told Speedway Education that in the field of education, the advantage of Qiaoke Interactive is to properly introduce VR into education. In the field of VR education, Qiaoke Interactive concentrates on the whole case of (discipline) teaching and learning, rather than a messy demo. Qiaoke Interactive is a complete teaching program that can be used continuously according to the needs of education and teaching. Instead of discrete gimmicks without themes.
In addition to Qiaoke Interactive's dialogue with foreigners in VR scenarios, the hip-hop technology curriculum development platform that combines VR and somatosensory technology is also very interesting. In the past, content parties had to produce animation courseware through game production companies or animation production companies, and then sent them to early childhood education institutions or families, which increased production costs and took time. Through the hip-hop animation recording tool, teachers who don't understand 3D animation can also record courseware through some simple actions. Li Xi, chairman of Hip-hop Technology, said that the production of such anime courseware can be completed in 3-5 minutes, and it is transformed into animation through human movements.
At present, VR products on the market have been criticized. It is like an autistic patient, wearing a person's dimension and often dizzy. The ZVR "Provisional Space TM" solution effectively solves this problem by real-time tracking of scenes, no delay, and multi-person interaction. The relevant person in charge of ZVR said that the ZVR "Provisional Space TM" solution can play more roles in the education field while improving the quality of teaching.
VR is a big market in the trillion dollar category, and the outbreak of VR in the education market has not yet arrived. VR will bring subversive changes to education. What are the future developments of VR? We don't know that we can only wait for the innovation of these VR companies.
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