RAW DATA开发秘闻,不晕的VR是如何做出来的? AR游戏 第1张

"Raw Data" is undoubtedly the most popular VR game at present, and is called "watching pioneer" by many people.

A few days ago, the media interviewed the design director of the game - Mike McTyre, who had participated in Blizzard's "StarCraft: Ghost" project, he talked about the design inspiration, how to prevent dizziness in VR, and plagiarism And an outlook for the future market. The following is a selection of interviews.

“Do people play VR because they want to shoot or pull a bow? No, it’s because VR makes people think they are the heroes in those science fiction movies.”

Q: What is the design inspiration for Raw Data? Is it influenced by MOBA?

RAW DATA开发秘闻,不晕的VR是如何做出来的? AR游戏 第2张

A: There are many different factors that affect Raw Data. Many techniques laid the foundation for the production team to develop previous games such as Bullet Time Apex.

We thought about what to bring to people. Do people want to play VR because they want to shoot or pull a bow? No, it is because VR makes people think that they are the heroes in those science fiction movies. So this is the core of the game.

The other is that the game needs to be scalable. We must let it expand as the VR market grows, which requires it to have repeatable playable value. Cooperation is only the beginning. We hope that most people will go to play single people first, and then gradually join many people from the end of 2016 to the next year.

Q: How to achieve this kind of repetitive playability?

A: This aspect is better than we think. Our hero and unlocking system allow players to unlock something as soon as they complete the task, so there is no barrier. We will focus on thinking about how much time players will spend in the game.

"We definitely can't let players faint in our game."

RAW DATA开发秘闻,不晕的VR是如何做出来的? AR游戏 第3张

Q: In VR, players are often troubled by dizziness. How do you solve this problem?

A: We spent a lot of time solving the dizzying problem. There must be a huge sense of immersion, but dizziness is absolutely impossible, we must not let players faint in our game.

We hope that players will be physically immersed in the game as much as possible. For example, most people will sweat and play a few tasks and they will not be able to do it. This is unprecedented and it is what we want.

RAW DATA开发秘闻,不晕的VR是如何做出来的? AR游戏 第4张

So it is also a challenge for us. First of all, the movement in the game is very fast, and it has to be avoided and actively moved, but the user does not feel the feeling that I am moving from this point to another point - the player will think that I am walking by myself, but actually It's just a trick on the camera: the game doesn't really move the player, but the way the camera moves makes you feel like you are walking by yourself.

In fact, many people say "can't do this in VR, everyone will be dizzy", but we find that often the situation is completely different. So some people say, "You can't do feedback in VR games, you can't repel the player backwards," but in fact we pushed the player back 30 feet without negative reaction.

"I don't think it's 'plagiarism'. The game industry is a very open industry."

RAW DATA开发秘闻,不晕的VR是如何做出来的? AR游戏 第5张

Q: Have you expected that other game developers will copy your creativity in mobile?

A: Actually, I don't think it is "plagiarism." The game industry was originally a very open industry, and I was influenced by many games, which was reflected in my game design. Including the development of "Raw Data", we also borrowed a lot of good VR games.

Q: Have you ever proved which practices are not working in VR?

RAW DATA开发秘闻,不晕的VR是如何做出来的? AR游戏 第6张

Did the Crawler scare you?

A: There is a good example of a "crawler" enemies. This enemies crawling on the ground will suddenly jump up and fly to the player. Our intention is to make the player more active and have more choices, such as being able to escape and killing it directly in the air. But in the end we found that it didn't work. It felt not only bad, but terrible, scaring the players.

"Free game + micro-transaction mode is currently not working because the user is not enough"

Q: What do you think of the popularity of VR? What is the number of helmets on the market now? Is it in line with your expectations?

RAW DATA开发秘闻,不晕的VR是如何做出来的? AR游戏 第7张

A: Generally fit. Although the exact number is not clear, it is still very optimistic, we think the VR market will be on the right track. You also mentioned the impact of MOBA on us, which of course is there, but the free-to-play + micro-transaction model is currently not working, because the users are not enough, only the users are enough to make a profit.

As for which hardware will stand out and get the lead? We can't tell the question.

Q: What kind of weapons or new characters will be introduced in the future?

A: The initial version of Raw Data actually has shotguns and bows. In the future, these two weapons may return and join other new roles.

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