Although I would like to tell you, I can't spoil the end of Bounce. This VR puzzle game released last November is very creative and very difficult. As you stumble through various levels and finally meet your problems, only the sharpest and most careful eyes can ambiguously determine the answer. This game is only available to less than 3% of players.

拼图游戏《Bounce》让你在VR中拼物理知识 AR游戏 第1张

"Bounce" has a total of 50 levels. The good news is that players can place different tools and solve each level with their hands, underarms, underarms or on their toes. Developed by Steel Wool Studio, the game is designed by Pixar, Lucas Pictures, Intel and other famous companies. I visited their hotel suite during the GDC 2017 conference and discussed a VR space exploration game, but they first showed "Bounce."

In Bounce, the player's mission is to direct the energy ball from one end of the room to the target position. Tools you can use include ramps, trampolines, chutes, conveyor belts, and other devices. This energy ball is called Digby. In the storyline of Bounce, the user's sympathy for this cute robot will eventually be used against you.

Physical puzzles are the main content of the 2D gaming platform, especially the mobile side. The ability to see and manipulate tools in a first-person perspective is impressive. Whenever a player tests a design, Bounce will leave the D1G-B track to help set the next puzzle to get him home.

拼图游戏《Bounce》让你在VR中拼物理知识 AR游戏 第2张

The puzzles at the beginning are located in a simple square room and are easy to complete. Set a ramp from the drop point of the energy ball, set some backsplash behind the target, and press Go. Bounce allows for experimentation, and players can continually experiment with various designs and see the trajectory of the energy sphere. Of course, the faster the player gets rewarded, especially if the player completes the goal in less time and with fewer puzzles, you will get a higher score.

However, starting from the 10th level, the space becomes bigger, and Bounce also requires the player to guide the D1G-B through the corner or along the corridor and so on. The tools provided by the game are designed to help the player achieve the goal, but if you don't know how to use it, it's very tangled.

Judging the angle like the Angry Birds is one thing, and squatting in front of the U-shaped slide, sorting out where the energy ball rolls out, and predicting at what angle the energy ball will pop up at the trampoline is another matter. Jason Topolski, co-founder of Steel Wool, said: "When I walked into the room, I saw a tester lying down and looking up." Jason found his hands crossed on his chest. "He really wanted to Get it."

Due to the limitations of 2D space, players may give up most of the physical puzzle games because of incredible or unreasonable requirements. Bounce provides a means of close-up viewing that can be manually operated to achieve goals. Continuous trial and error is required throughout the process. For some levels, I was able to complete it on the tenth attempt.

Steel Wool's co-founder Andrew Dayton pointed out that his studio is not a pure VR company, but they think that the "Bounce" is the real attraction of the technology. Virtual reality is not just about letting players pick up guns for shooting and avoiding. Sometimes the best use case is to provide close-up viewing and a highly operational puzzle perspective. The controls and vision in Bounce are really great.

The result is a value for money. As for the conclusion, this is as amazing and joyful as the other games I have played.

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